BlockSim Simulation RBD Plot ptThroughput: Difference between revisions

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In the prior sections, we concentrated on failure and repair actions of a system.  In doing so, we viewed the system from a system/component up/down perspective.  One could take this analysis a step further and consider system throughput as a part of the analysis.  To define system throughput, assume that each component in the system processed (or made) something while operating.  As an example, consider the case shown next with two components in series, each processing/producing 10 and 20 items per unit time (ipu) respectively.
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In this case, the system configuration is not only the system's reliability-wise configuration but also its production/processing sequence.  In other words, the first component processes/produces 10 ipu and the second component can process/produce up to 20 ipu.  However, a block can only process/produce items it receives from the blocks before it.  Therefore, the second component in this case is only receiving 10 ipu from the block before it.  If we assume that neither component can fail, then the maximum items processed from this configuration would be 10 ipu.  If the system were to operate for 100 time units, then the throughput of this system would be 1000 items, or  <math>(100\cdot 10)</math> . 
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| align="center" valign="middle" | [http://www.reliawiki.com/index.php/Additional_Analyses Throughput Analysis]
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Latest revision as of 05:15, 23 July 2012

Webnotes-BlockSim.png
Throughput Plot

The Throughput plot shows the system’s throughput over time.


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